The second one – Yet Another Zombie Survivors – already has its Steam page, and we plan to launch it into the Early Access period soon! If you think you might be interested, or want to support us, feel free to add it to your wishlist. Thank you for all your feedback, patience, and understanding!Īs you might have heard already, we're also working on two new games, one of which is our new take on the action roguelite platformer genre – this time, in a dark fantasy setting – but it'll still take some time for us to announce it properly (it will be worth it!). ![]() ![]() Please report to us (and send us logs) in case any issue appears while playing the game. We're constantly monitoring the situation on any remaining issues reported by the players and will continue to search for the reasons as to why these might potentially still happen. Added a new option in main menu to inform about new games we're working on.An online co-op session no longer pauses for both players when alt-tabbing / switching focus.Control mapper updated to support new controller types (e.g. ![]() Fix for the cases of the input being doubled to the second player controller in the local co-op mode.Fix for the players getting stuck not being able to interact with an item/reward portal after defeating a boss in co-op modes while the other player have a completed quest status active.Let us know if this improves your experience! The background layers in the Epilogue chapter are now less intrusive to make the gameplay-important layers be more distinguishable/readable.We've just pushed an update containing these changes: One of which – Yet Another Zombie Survivors – already has a Steam Demo, which was really popular in the last Steam Next Fest Festival! We plan to launch the game as an Early Access title soon, and we'll be working on supporting Steam Deck as well! If you think you might be interested, or want to support us, feel free to check the demo out. On a side note, we're working on two new games. Thank you all for playing Fury Unleashed & for your support throughout the years ːghsmileː You're awesome! Other minor improvements & bug/stability fixes.When playing on Steam Deck in handheld mode, the "Auto" graphics settings no longer reduce the quality of the related options when the game's FPS/refresh rate is locked to a value lower than 60.The UI scaling option now defaults to 200% when the game is launched on Steam Deck.Some UI elements, story segments & text were enlarged for better readability.Better controller type detection for the in-game prompts.Today's update consists of the changes listed below: Thanks for the demo (although the level 14 cap was a disappointment-I wanted to see more upgrades, but I suppose those will be listed on a wiki somewhere).Fury Unleashed is now Steam Deck verified! Even if it isn't clear, a "something to do here" on the map would be a nicety to speed those looking around "am I done here?" times. It would be really nice if the map showed rooms that still had enemies or other things to do. I feel like the game encourages me to leave enemies unkilled, at least for unlocking things (those "kill 20 enemies" quests and the like). I know it's just a swap weapon button we have, so it doesn't really matter, but that seems silly when we could just replace our starting weapon whether we have a second or not. ![]() If I pick up a new version of the starting weapon, I'm forced to put it in the second slot rather than replace my starting weapon. If I'm not dashing, it's because I'm not dashing, not because I'm an idiot. There seems to be a "reminder" that comes up, like the key for dashing or bringing up the map to fast travel. It's pretty annoying, and I'm not seeing if having any actual purpose. Turning off auto-shooting seems to have made a red bullets pointer persistently follow me around, even when not aiming. I was definitely expecting that to let me stomp with down+jump. The "auto jump down" setting does not affect stomp.
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